Unity Reference Resolution, At least in later versions of unity (v
Unity Reference Resolution, At least in later versions of unity (verified it using 2023. " Mar 29, 2018 · Which axis is chosen to match the reference resolution (horizontal or vertical) depends not only on the screen match mode, but the relationship between the screen resolution and reference resolution. On top of the Game View Tab, you can see the written Free Aspect. May 9, 2021 · I am trying to set up an environment for a retro style pixel art game in Unity 2D. Hi! I'm new to the Unity and game dev in general. Aug 3, 2025 · This mode allows you to define a reference resolution that serves as your design baseline, with Unity automatically scaling all UI elements to maintain consistent relative proportions across different screen resolutions. What are the negative effects in it? I am trying to understand resolutions and trying to choose a correct reference resolution for my game. For the scaling and movement to be perfect, the game resolution / reference Nov 16, 2020 · Pixel Perfect CameraのReference Resolutionを自動調整するスクリプトを作りました 解像度の変更によってこんな感じ(↑)に画面崩壊が起こることがなくなるハズ。 要件&インストール 要件 Universal RP 7. The Reference Pixels Per Unit setting in the Canvas Scaler has this official explanation "If a sprite has this 'Pixels Per Unit' setting, then one pixel in the sprite will cover one unit in the UI. Nov 16, 2025 · In Unity, Reference Resolution is a fundamental setting within the Canvas Scaler component that dictates the target screen size for which your User Interface (UI) elements are initially designed. May 6, 2022 · Put in the values you will be designing the UI primarily for. Aug 28, 2020 · Canvas(画面サイズ)の設定 画面サイズの確認 Pixels Per Unit を1にしない例(1) Pixels Per Unit を1にしない例(2) 応用編 参考 過去の記事では、通常どおりのカメラ空間で2Dゲームの構成を作成しました。その後、「スマートフォン(複雑なアスペクト比)対応とレスポンシブ UI の基本」の記事を May 27, 2019 · How to edit "Reference Resolution" by script in Unity? Asked 6 years, 8 months ago Modified 6 years, 1 month ago Viewed 6k times If the current screen resolution is smaller than the reference resolution, the Canvas will similarly be scaled down to fit. Report a problem on this page Known Issue issuetracker. unity3d. 1 . I’m using a canvas with the mode “Scale with Screen Size” with the Reference Resolution set at 800*600. Most people prefer to always make Mobile games of the Resolution 1080 x 1920. For a normal computer use 1080X1920, for mobile in portrait use 1920x1080 or any other 16:9 resolution. So now the tag unity3d gets used for all unity engine game questions, whether they are 2d or 3d. I'm trying to find an answer over the internet, but I can't find an adequate solution. This is done in accordance with the Screen Match Mode. Nov 24, 2024 · I built my entire game in Unity based on my Android phone resolution, both for UI and object sizes. The Screen. The most important thing is that the resolution sort of matches the final resolution you are aming for. Setting QualitySettings. Apr 6, 2021 · After reading my post here , someone reached out to me for help with their UI settings. What reference screen resolution should I use for my mobile game UI? With this scale mode you can specify a resolution to use as reference. May 14, 2024 · 2. Ultimately I will answer two questions here, for mobile platforms: What should I set for my Canvas Scaler Reference Resolution? (1080 x 1440) & Unity dynamically returns the supported resolutions for the monitor on which the application window is currently displayed, sorting them first by width and then by ascending resolution. 1 and I am quite sure that it works exactly the same in 2020. I aim for a vertical resolution of 240 pixels, and then, I would like the horizontal resolution to be dependent on Nov 10, 2022 · UNITYでUI画面作成するにあたってcanvas使いますがここのReference Resolutionのちょうどいいサイズってと思い調べました。Reference ResolutionとはマニュアルによるとUI レイアウトが設計されてい Oct 1, 2018 · You can set your Unity UI for different resolutions and devices by controlling different Components, like the "Rect Transform" and the "Canvas". So, I thought I would document some of that process, in case it is helpful to others. Note: The array will always be empty on Android devices since the resolution is variable May 6, 2022 · Put in the values you will be designing the UI primarily for. Pixel perfect essentially means the pixels scale and move perfectly based on the reference resolution vs game resolution. If the current screen resolution has a different aspect ratio than the reference resolution, scaling each axis individually to fit the screen would result in non-uniform scaling, which is generally undesirable. Dec 10, 2024 · TL; DR: try using 640x360 reference resolution at 64 ppu with 32x32 character sprites. Thank you. If the screen resolution is larger, the UI will be scaled up, and if it's smaller, the UI will be scaled down. Unity’s Canvas Scaler component can help manage different screen resolutions by defining a reference resolution and adjusting the UI scale dynamically: Dec 24, 2022 · When we build our game in Unity, the first thing you want to make sure is that the Game is on proper Resolution. Jan 20, 2025 · When developing with Unity, it’s vital to choose a reference resolution that matches your target platforms. With that in place, should I put the elements in place with a game window set at 800*600 ? I’m Apr 21, 2019 · Reference Resolution には最初にUIを並べて配置を決めた時の大きさを入力します。 今回は 500x1000 です。 すると、画面サイズが倍になったときにボタンのサイズも倍になるので、見た目上の大きさが変わらなくなります。 Apr 9, 2022 · Specifically you’d want to set ScaleMode to ScaleWithScreenSize and then set your reference resolution (virtual resolution) and weather you want to scale based on screen width or screen height in cases where the target screen doesn’t match the aspect ratio of your reference resolution. If the current screen resolution is smaller or larger than this reference resolution, the scale factor of the Canvas is set accordingly, so all the UI elements are scaled up or down together with the screen resolution. Apr 26, 2023 · Either you didn’t configure something like you described or the “Experimental” pixel perfect camera in that old Unity version is very broken. 3. Canvas Scaler の参照解像度(Reference Resolution)は、以下のどちらかに設定したほうが良いかと考えています。 想定する一番大きい解像度 メインターゲットになる解像度 また、一度決めた参照解像度を変更すると、既に作成した UI要素の大きさが変わります。 With this scale mode you can specify a resolution to use as reference. 3) it works just fine with reference resolution of 640x360 and 32PPU. Description The resolution the UI layout is designed for. Normally one is used. 3 and 2021. refreshRate at 60 Hz (60 fps). Unity returns the resolutions the monitor supports and sorts them by width and then by ascending resolution. I put the Reference Pixels Per Unit at 100 which is the PU set on the sprite import settings. Aug 11, 2020 · Hello! What if i set really high reference resolution, like 2560x1440, but my drawings aren’t that good quality, it’s more like pixel art style game. Or use a non pixel perfect workflow Reference resolution for pixel perfect isn’t what you think it is. com. vSyncCount to zero will allow the game to run as fast as possible. Read more! Oct 24, 2022 · そして、Reference Resolution の値を設定します。 今回は 16:9 にしたいので、 フルHD 画質と同じ 1920×1080 にしています。 もう一つ Canvas を用意し、Image (名前を "BackSide" に変更しています)を生成します。 これの色を黒に変更しましょう。 Jun 18, 2024 · How to Scale Unity UI Canvas to Fit on All Resolutions #madewithunity #gamedev #unity2d #ue4 #unitygames #indiegame #indiedev #gamedeveloper #indiegamedev #g Oct 12, 2015 · Yep, the Stack Overflow gods have deliberated that unity engine questions get tagged unity3d (there was a time when Unity provided tools only for 3D games). Now, everything looks good for a 1080 x 2400 resolution, but I know that's not the aspect ratio o Aug 3, 2025 · This mode allows you to define a reference resolution that serves as your design baseline, with Unity automatically scaling all UI elements to maintain consistent relative proportions across different screen resolutions. Change it to anything that Mobile Phones have in Common (Usually 1080 x 1920). resolutions always contain Resolution. Screen Match Mode の項目を Expand に変更 こちらはUI要素がCanvas外にはみ出てしまうことを防ぎます。 Reference Resolution の項目でベースとなる解像度を調整できるので作成するゲームによって調整してください。 May 1, 2016 · Hi, I’m having some trouble putting in place an UI so I have a probably dumb question. 418c2, e6z7uh, eamo, dpxk, blfd, 3jigar, u1gw1b, jw9g, ct4dh, 6orhh1,