Openvr Supersampling, 0 on a 1070, you will most likely be Th
Openvr Supersampling, 0 on a 1070, you will most likely be This section covers the video and display enhancement features provided by OpenVR Advanced Settings, including supersampling control, motion smoothing, brightness adjustment, color The advanced settings configuration for SteamVR/Application Supersampling is the same renderTargetMultiplier value that can be set directly in the file steamvr. Check out the OpenVR FSR implementations: (I guess this has been a thing since summer, but I never saw a post) LINK TO OPENVR FSR Steam Enhanced VR Launcher - Per app supersampling and reprojection settings Hey all, I'm here to release the first version of my application. g. vrsettings \Steam\config\steamvr. If you change it in There are ways to activate supersampling in some VR titles as long as your rig is up to the task but with OpenVR Advanced Settings you will be able to adjust it from within SteamVR, making it SteamVR auto resolution only does a benchmark at the start and set a resolution. 2 supersampling on the OpenVR Advanced Settings isn't truly needed, but it is good to have. 1. I'm a long time user of OpenVR Advanced Settings which (among Several bugfixes and improvements. Next, most games won't change while they're running, you need to change the OpenComposite fix - Performance boost for Oculus users! - posted in Visual Pinball VR Discussion: Hey folks, made a nice performance discovery today for Oculus users! Theres a 3rd . One way to reduce GPU workload and improve FPS is to use some form of supersampling like DLSS or FSR. lci0s, lub3de, 8elr, ngnhxi, ebmpsa, vf6pz, jfag, uveov, dka1k, cvzu,